![]() ![]() You can find all available tags and their uses under the mod.xml_tags heading below. XML files can be written and modified using programs like Notepad++ and Sublime Text. The game uses this file to understand how to use the mod with the game. The mod.xml file contains the mod's meta data. You can also release the mod on Steam Workshop, which is a different process that you can read about a bit further down. The folder called my_mod in the tree structure above is what is compressed into a zip file and distributed when a mod is released. Note that your mod can be set up and kept in either YourPC/Documents/Wolfire/Overgrowth/Data/Mods, or in the actual program files, in YourPC/(C:)/Program Files(x86)/Steam/steamapps/common/Overgrowth/Data/Mods - both of these "Mods" folder locations will work. All these folders are contained in a Data folder inside the mod's folder, resulting in the following structure Other data may be present as well, such as scripts, shaders, models, textures or levels. The folder for a mod must contain at least a mod.xml file. There, each mod folder has a readable name. ![]() ![]() All other mods, such as manually installed ones, those from SUM Launcher and those you make yourself live in the. Each folder in there has a number assigned to it, so it can be hard to see which folder belongs to which mod. ![]() Steam/steamapps/workshop/content/25000/. Mods that are installed via the Steam workshop end up in. Overgrowth has a powerful and simple system to allow the creation of mods by both "overshadowing" existing files, and by creating new files. ![]()
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